ANDREW THOMPSON

3D GENERALIST | VISUALIZATION | RIGGING | SIMULATIONS

Hello! So a little bit about me, I've been a 3D Generalist since 2015. While freelancing, I've had to animate characters and cameras, modeling and layout, and particles. I usually work in Maya as my primary toolkit, while also being flexible enough on shows to work in Unity, Unreal, Houdini, and multiple render engines like Arnold, VRay and Redshift. I've also been able to adapt and learn proprietary softwares and pipelines quickly when needed, like virtual production and on set filming for VFX. 

On my off time, I enjoy hiking and photography. 

ABOUT ME
 
ABOUT ME
 
PROFESSIONAL WORK
 

Avatar Sequels

( 2,3,4,5 )

The Mummy VR Experience

Avengers Infinity War 

& Untitled Avengers Sequel

Upcoming Square Enix 
Project Cinematics

2018 Winter Olympics Closing Ceremony

2018 Winter Paralympics Closing Ceremony

WORK EXPERIENCE
 
3D Generalist / Layout Lead
Framestore, 2018
  • Create Environments, Props, Character and Creature Rigs for Previs and Production.

  • Previs, Layout, and Production FX for prerendered work and real time. 

  • Work using real time engines like Unity for both VR and AR experiences.

Virtual Asset Development Artist / 3D Generalist
The Third Floor Inc to Lightstorm Entertainment Inc., 2017
  • Create Environments, Props, Character and Creature Rigs for Virtual Camera Production for Lightstorm Entertainment Inc.

  • Created shot compositions and Environment Layout for use in Virtual Camera Production for Weta's Layout Engine. 

  • Used and adapted Weta's tools for quick iterations for Creature and Character rigs to add Blendshapes to characters during layout. 

 
3D Generalist
The Third Floor Inc., 2017
  • Create Environments, Props, Character and Creature Rigs for Virtual Camera Production.

  • Clean Motion Capture for Multiple Characters, Key Frame Animate Characters, and Camera Animations for use in Layout. 

  • Create and Bake Particle Simulations for use in Unity Engine.

 
Asset Builder
The Third Floor Inc., 2016
  • Create 3D assets for PreVis using Maya and Zbrush. 

  • Retopologize and Rig Assets from Visual Development team for use in real time.  

  • Built Set Driven Keys for complex animations for consistency i.e. Armor forming, Building Timelapses.

3D Artist Intern
Integral Media Works (Courtoom Animations)., 2016
  • Create 3D assets and animations for use of Lawyers

  • Create motion capture from clients for potential injury cases

Simulations and Animation Consultant
Erinco Environmental Engineering and Consultants, 2015
  • Dynamic simulations using Bifrost in Maya to simulate water through engineering pipelines

  • Built, rendered, and simulated over 200 kilometers of pipelines as well as Autocad Civil 3D

  • Worked with engineers to create real world simulations for sewage systems throughout Malaysia and Austrailia

Tutor
Mt.Sierra College, 2014
  • Reinforced 3D techniques and workflow structures from concepting to game ready models.

  • Anatomy and Edgeflow clean up.

  • Animation and Motion Capture clean up.

 

Private First Class
United States Marine Corps, 2011
  • Worked with small teams to achieve tasks set in a timely fashion.

  • Supervised up to 20 people at any given time to keep morale and motivation up.

 

Engineering Intern
B&E Engineers, 2010
  • Assited in surveying and drafting of sewage and infrastructure.

  • Examine and move soil samples for analysis. 

 
EDUCATION

 

DIPLOMA IN 3D ANIMATION & VISUAL EFFECTS WITH A SPECIALIZATION IN MODELING

Vancouver Film School, Vancouver, Canada, 2015 - 2016

 

BACHELOR OF ARTS DEGREE IN MEDIA ARTS & DESIGN WITH A CONCENTRATION IN GAME ARTS & DESIGN

Mt. Sierra College, Monrovia, CA. 91016. 2011-2014

 

 

2010 - present

2010 - present