Hello! So a little bit about me, I've been a 3D Generalist since 2015. While freelancing, I've had to animate characters and cameras, modeling and layout, and particles. I usually work in Maya as my primary toolkit, while also being flexible enough on shows to work in Unity, Unreal, Houdini, and multiple render engines like Arnold, VRay and Redshift. I've also been able to adapt and learn proprietary softwares and pipelines quickly when needed, like virtual production and on set filming for VFX.
On my off time, I enjoy hiking and photography.
( 2,3,4,5 )
The Mummy VR Experience
Avengers Infinity War
& Untitled Avengers Sequel
Upcoming Square Enix
2018 Winter Olympics Closing Ceremony
2018 Winter Paralympics Closing Ceremony
3D Generalist / Layout Lead
Create Environments, Props, Character and Creature Rigs for Previs and Production.
Previs, Layout, and Production FX for prerendered work and real time.
Work using real time engines like Unity for both VR and AR experiences.
Virtual Asset Development Artist / 3D Generalist
The Third Floor Inc to Lightstorm Entertainment Inc., 2017
Create Environments, Props, Character and Creature Rigs for Virtual Camera Production for Lightstorm Entertainment Inc.
Created shot compositions and Environment Layout for use in Virtual Camera Production for Weta's Layout Engine.
Used and adapted Weta's tools for quick iterations for Creature and Character rigs to add Blendshapes to characters during layout.
The Third Floor Inc., 2017
Create Environments, Props, Character and Creature Rigs for Virtual Camera Production.
Clean Motion Capture for Multiple Characters, Key Frame Animate Characters, and Camera Animations for use in Layout.
Create and Bake Particle Simulations for use in Unity Engine.
The Third Floor Inc., 2016
Create 3D assets for PreVis using Maya and Zbrush.
Retopologize and Rig Assets from Visual Development team for use in real time.
Built Set Driven Keys for complex animations for consistency i.e. Armor forming, Building Timelapses.
3D Artist Intern
Integral Media Works (Courtoom Animations)., 2016
Create 3D assets and animations for use of Lawyers
Create motion capture from clients for potential injury cases
Simulations and Animation Consultant
Erinco Environmental Engineering and Consultants, 2015
Dynamic simulations using Bifrost in Maya to simulate water through engineering pipelines
Built, rendered, and simulated over 200 kilometers of pipelines as well as Autocad Civil 3D
Worked with engineers to create real world simulations for sewage systems throughout Malaysia and Austrailia
Mt.Sierra College, 2014
Reinforced 3D techniques and workflow structures from concepting to game ready models.
Anatomy and Edgeflow clean up.
Animation and Motion Capture clean up.
Private First Class
United States Marine Corps, 2011
Worked with small teams to achieve tasks set in a timely fashion.
Supervised up to 20 people at any given time to keep morale and motivation up.
B&E Engineers, 2010
Assited in surveying and drafting of sewage and infrastructure.
Examine and move soil samples for analysis.
DIPLOMA IN 3D ANIMATION & VISUAL EFFECTS WITH A SPECIALIZATION IN MODELING
Vancouver Film School, Vancouver, Canada, 2015 - 2016
BACHELOR OF ARTS DEGREE IN MEDIA ARTS & DESIGN WITH A CONCENTRATION IN GAME ARTS & DESIGN
Mt. Sierra College, Monrovia, CA. 91016. 2011-2014
2010 - present
2010 - present