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andrew thompson
3D GENERALIST | VISUALIZATION | RIGGING | SIMULATIONS
I have been a CG Artist for over 10 years working across the entire CG pipeline. I started out as an asset artist, and an animator, to now supervising virtual production labs and entire asset departments. I usually work as an early previsualization artist, where I like to figure out the storytelling and shot work, or I like to work on finishing and finalling shots in lighting and comp. I also currently teach at Gnomon School of Visual Effects
film and integrated advertising






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