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andrew thompson
3D GENERALIST | VISUALIZATION | RIGGING | SIMULATIONS
Personal Game Project
This was a personal game project I was making while I was teaching. For the most part, the assets are combined of kitbash sets and modeled by me, roughly 50/50, and almost entirely retextured and shaded. I also scanned a bunch of the area around my house to learn how that workflow could help me build assets quicker. Building a lot of the FX and optimizing was a huge undertaking as I wanted to show students what one artist could do. The other plus side of this was learning a lot more of what UE5 had added since working on Mufasa and picking up Unreal again after UDK.

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